Games

The End Is Only the Beginning in Literary Game ‘Saltsea Chronicles’

The End Is Only the Beginning in Literary Game ‘Saltsea Chronicles’

Die Gute Fabrik’s Saltsea Chronicles is a poetic journey through emotional waters that the literary cognoscenti mustn’t ignore.

Nostalgia in Lieu of Substance: ‘A Handheld History’ Plays It Safe

Nostalgia in Lieu of Substance: ‘A Handheld History’ Plays It Safe

Good looks can’t save the book A Handheld History: A Celebration of Portable Gaming from being a trivial account of video game history.

Prepare to Get Slayed and Played by ‘Vampire Survivors’

Prepare to Get Slayed and Played by ‘Vampire Survivors’

Vampire Survivors‘ time-sucking qualities reveal the insidious aspects of the best video games and what players want from them.

The “Roll” of Life in ‘We Love Katamari Reroll + Royal Reverie.’

The “Roll” of Life in ‘We Love Katamari Reroll + Royal Reverie.’

We Love Katamari Reroll + Royal Reverie is as accessible as it is attractive. Its bright art style and jubilant music make the gameplay deliriously uplifting.

The Fun of “No-Fun” in ‘The Legend of Zelda: Tears of the Kingdom’

The Fun of “No-Fun” in ‘The Legend of Zelda: Tears of the Kingdom’

The creators of The Legend of Zelda: Tears of the Kingdom have created a video game worthy of Kant’s maxim, “have the courage to use your own intelligence.”

How Pokémon and Japanese Media Created a Generation of ‘Monster Kids’

How Pokémon and Japanese Media Created a Generation of ‘Monster Kids’

In Daniel Dockery’s Monster Kids Pikachus usher the pandemonium of Pokémania into the US, but his account of the phenomenon leaves readers wanting more.

Cultural Self-Aggrandizement Has Us ‘Playing Oppression’

Cultural Self-Aggrandizement Has Us ‘Playing Oppression’

In Playing Oppression, scholars Mary Flanagan and Mikael Jakobsson lay bare the colonialist origins of board games.

Post-Apocalyptic ‘The Last of Us’ Begs the Question – Do We Ever Learn? 

Post-Apocalyptic ‘The Last of Us’ Begs the Question – Do We Ever Learn? 

The characters in Craig Mazin’s hit series, The Last of Us, are just like the rest of us – violent, tyrannical, and on the verge of being irredeemable. Yet we hope for them, still.

Too Powerful to be Merely Entertainment: Video Games and the Work of Nicholas O’Brien

Too Powerful to be Merely Entertainment: Video Games and the Work of Nicholas O’Brien

Video game designer Nicholas O’Brien creates and curates in a medium starving for critical conversation.

Horror Video Game ‘Silent Hill’ Explores Dark Paradoxes in Normalcy

Horror Video Game ‘Silent Hill’ Explores Dark Paradoxes in Normalcy

Inspired by Japanese Buddhism and American pop culture, the grotesque is a metaphor for normalcy in the horror video game Silent Hill.

Indie Game ‘Best Month Ever!’ Navigates Single Motherhood

Indie Game ‘Best Month Ever!’ Navigates Single Motherhood

Indie game Best Month Ever! challenges players to navigate single motherhood – including illness and low wages – in a ruthless capitalistic and patriarchal society.

Nintendo Makes Binge Eating Fun in Kirby’s Dream Buffet

Nintendo Makes Binge Eating Fun in Kirby’s Dream Buffet

Nintendo’s multi-player Kirby’s Dream Buffet is a playful indulgence for those with a big appetite for quick, colorful, and approachable games.